2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. Originally posted by Bob Vanus: It's not graphics, the games multicore support is just shoddy. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. Reply lewd_necron Fanatic Egalitarian • 11 days ago Alternatively or additionally you can mess with the pop growth slider. Late game lag aside, this is a separate issue that happens right from the beginning. 0 I'd have no lag at all when opening the species page. Lag is caused mostly by pops and pops calculations. #16. Kill them all, to free your cpu. Overall, it seems engine side. It's called Mass Genocide. I'm trying to figure out what mods I have that is causing so much lag and I believe I've narrowed it down to one or all of these: Gigastructural Engineering. Duder Apr 8 @ 5:27pm. These two mods combined bring Stellaris back to the performance it had before the Apocalypse update broke everything and ruined the game (which is to say the performance is still bad in the late game but bearable) and also fixes the broken Crisis AI (the AI breaks whenever it tries to use a Gateway or Wormhole - so the latter mod. Late game lag is horrible. It also helps (a smaller amount) to turn down the habitable worlds setting. ago. #1. it will still lag, but not quite so bad. I suspect GuiObjects leaks may be one of the larger causes of "gamestopping" late game lag where you can save and load and its "better" for a bit, as there are a handful of functions that look at every gui object in. 5 seconds for every 1 day, starting late mid to late game. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. 2 Drive = Late game was about the same as mid game, which was similar to early. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. Some conflict there causes the lag. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. 2. So my game freezes late game (2400+) . SPOILER: 3. 3. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. Even on 2. So I removed almost every species trait from the game. Beyond that a faster processor is really all you can do. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. So, yeah. Pulling all pop data including all traits. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. 6. Razorblade Oct 18, 2022 @ 10:14am. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. No one's CPU is. Subscribe. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). Also, as an IT guy, I can tell you that keeping your system clean is very important too. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. been sat on the game for 3 days straight and it's gone 30 years. 3. Forum Rules | AARland Rules | Sync Your Account with Steam | File a Support Ticket Tech Support: HoI IV | CK III | EU IV | Stellaris | Imperator Bug Reports: HoI IV | CK III | EU IV | Stellaris | Imperator (Never quote or otherwise publicly respond to moderation posts. After the game is launched you can disconnect from the internet and it will play fine, although there may be some extra lag at the very first when the game tries to look for internet. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Great game, but ♥♥♥♥♥♥♥♥♥ how come they aren't stopping everything to solve it 3 years ago? There is nothing more urgent than this. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. All the other games I have run at the same speed or faster, but stellaris is 10x slower. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. Proponents of the rework pointed to the improved state of late game lag, ease of late-game population management, and elimination of Ring World spam as benefits. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. This happens especially during the late game, when he doesn’t care so much about resource costs and it’s causing massive lag in an empire with hundreds or thousands of free jobs in total - all working against the engine. Performance is also improved proportionately. Before I upgraded my hardware, I benchmarked Stellaris with my save file. 2. which show the pop's reaction to transitions between some states. The objective behind the changes introduced in the 3. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. 4, to address the performance issue that appeared for many of you with Tuesday's 3. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. I have a few hundred hours in stellaris, but I got a new laptop and stellaris runs much slower on it. I already had the standard Stellaris late-game lag, but under 2. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. My favorite is watching fully formed citadels just spring magically to life in AI space. The problem, as I see it, is that one processor out. Having a dozen of such fleets also makes fleet manager borderline unusable. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. #3. I imagine this may be an issue late, LATE game, but even then, considering what is going on in this game versus Stellaris. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. - play on a smaller galaxy size [i. However there appears to be an issue with 2. hasn't changed at all. I really would appreciate if someone could help. All of those bypasses cause such havoc during big wars with all or the calcs to determine fleet pathing. Mods make lag worse but base game as had tons of lag and people complain about base game lag. 3. There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. The L gate lag is meant to be fixed in the latest beta which you can opt into via steam (right click stellaris in your library and select properties). They have tons of fleets and dont upgrade them and it makes the game lag. Sunburnt_Hobo • 2 yr. And Stellaris is not a RAM heavy game to begin with. 5 seconds. Kayden_II Banned. it will still lag, but not quite so bad. Then, I wrote down what date the in-game calendar advanced to. #7. . 9 - GTX960) OFC on my old Q6600 @2. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). So, yeah. The further into a save you get you will start to experience something known as late game lag. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. 5 seconds. This current version of Stellaris is probably the worst thus far. Best. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. So I can't seem to get into the late game to see how bad the lag is. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Bought Leviathans and Utopia, booted the game up on my desktop after having put it down for a long time, and right from the start the game will drop frames every minute. This supports the theory that it is Vacant jobs and not Pops in general that is causing the majority of the crippling. 3. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. The problem lies in the lack of CPU threads the engine makes use of. My game lags to single digit fps and has multiple second input lag when selecting large fleets. The answer is simply none. Even though combat is basic but so is pretty much everything in Stellaris lol . 6 to 45 FPS. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. I find limiting the mods I use helps. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. Very easy to validate on your PC. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. . Stellaris Stuttering late game. Absolutely refreshing to play at early-game speeds all the time. 7 update, but when I loaded a late-game 2. The limitation is the game engine. Although it's caused by pop numbers, I've found that disabling the Steam overlay helps significantly. Few months ago it ran fine on my laptop that's half as powerful as my desktop. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Population is what causes game lag with how many calculations that run around them. So POP count keeps going up and up. Turn on planetary/sector automation. 4 game version? Yep, been dealing with this as well (modded to elaborate). While you could reduce the amount of pops that causes issues with jobs. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…late game this can happen when border changes occur. And yes, it did significantly. The lag has become particularly bad. This leaves the game CPU bound on a single core. But late game lag gets to be terrible, and my system is no slacker. Like seriously, I would have arorund 500. I prefer 2. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). It's recently been discovered that it's the available jobs that cause slowness. A bit late here OP but to be perfectly honest, you've got way too many mods going on there! Some of the mods overlap, some cause lag regardless and some are incompatible. 2 is about half as fast (twice as bad) as previous versions. aka dont touch the mice. Activate gateways in-game. As long as you play on normal mode mid into late game. 6 playthrough in the new patch, the game got catastrophically slow. Late game lag. •. Yeah, it does. For the DLC's, Stellaris is EXTREMELY bare bones without a good. But Late game it could be up to 5 or even 10 tims longer. Anything to reduce lag or speed up mid- to late game Question I noticed the 3. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. So anything you can do to limit that will improve late-game performance. and i can only close the game with task manager. For example, selecting a 6/7 battleship. The freezes get longer until every freeze there the program doesnt even respond in time for. NFL. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. Less pops means less of that as well, which is what EDAI provides some of for late-game. Reply. OddballAdvent • 7 min. The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. the fastest supercomputer on the planet could not run this game smoothly. however the start was always decently smooth. 7 update, but when I loaded a late-game 2. Stellaris Real-time strategy Strategy video game Gaming. When i restarted my PC and loaded a save speed went back to fast again. We have updated our Community Code of Conduct. Aug 16, 2021. I upgraded to a Ryzen 5 3600 a few months ago and since then even. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. NoDMoD Oct 19, 2021 @ 3:46am. 3 beta patch but it doesn't seem to play any better than the 2. Define late game. ) Reduce the amount of habitable planets to . You gotta bring that midgame and endgame forward if you want to play the crisis before late game lag becomes an issue. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. It's a nearly decade old game running on a nearly 2 decade old engine. Pathfinding of ships costs a lot of performance though, even if they aren't. Monthly lag. But less so with a better CPU. Last is CPU speed. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. 5 seconds, then lag for . It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. disable guaranteed habitable worlds, for the same reasons as above. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. g. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. For example, selecting a 6/7 battleship. Whaaaaat the ♥♥♥♥. There is no reason to play this game otherwise. it tends to happen late-game). As for the mechanism of the problem in my game, that was easy to see: Whenever the Planet Screen was open, FPS (of the whole game, not just the Planet Screen) dropped to a very low value (as could be seen by the slowed-down blinking of the game's Pause indicator), and Windows Task Manager reported constant 100% utilization (i. 77 Badges. As populations baloon this obviously becomes a problem. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. Not even Stellaris or eu4 lags like that fully modded. For quire a few reasons: 1. The problem becomes much worse once gateways are introduced. So to prevent deceleration we need to reduce CPU load. Showing 1 - 2 of 2 comments. -Having your fleet simply selected definitely causes a massive late game slowdown, so refrain from that. If the game is nearly unplayable for you a short way in then your particular issue is not related to the late game lag. it mostly struck when the game had gone to long which was pretty common for me because i like long games. 6Ghz and I have late game lag. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. ) but get over yourself PDX. The Factorio dev team is amazing. (I5 k6600@3. 7 (b1a8) and 2. 2. Reply reply Home; Popular; TOPICS. Very excited for the 2. That is true, just like many games stellaris is poorly coded and poorly optimized, not only it has bugs that haven't been fixed since years but it's also still missing some necessary features and the mod support is ehhhhhhhhhh. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. Less stars. Other then mentioned settings a way better cpu or wait for paradox to improve better. Causing a constant slowdown instead of a spike lagg. I always found that game difficulty tends to buff early game AI, not late game. If you conquered the galaxy, then removed all sectors, then FPS increased by like 300%. ago. I know you can't make people pay for performance improvements (I think. the more shit there is in a galaxy, the more the game can eventually lag Hi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. Mods really can cause alot of lag. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. 1. Is there a way to expedite the 8+ hours I'd have to wait to get my first win achievement. Premium Powerups Explore Gaming. #1. The overlay might have an FPS limiter. Azunai Aug 25, 2018 @ 7:20am. Lategame lag unbearable. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. The main issue comes back to lag. Since this game came out I've always had an issue with the game slowing down around what would proablby be considered mid game. Late game stellaris is a chaotic place, full of lag. Should keep performance fairly decent. In Stellaris I only play on max size medium maps. Stellaris is my. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. play a genocidal empire and literally purge the lagA large galaxy with few empires will probably take longer to become laggy as with less players, colonies (the major source of pop-induced lag) will be created slower. Got to mid late game, (before crisis or titans) in a medium galaxy, tried to have a war on another civ, but the game lagged to an unplayable state. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. A major task for the late game is to prepare for the end-game crisis. I see that people make is so much further into the game, but I don't understand how they. sgagnon • 5 yr. I already. Watch on. This game only supports the multiple species on a planet idea by name, the engine can't handle it. grinch12345 • 3 yr. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. Go to Stellaris r/Stellaris • by GlompSpark. Very excited for the 2. Mods can cause lag. Jump to latest Follow Reply. Set habitable planets to the lowest. Claims by the gaming community who play stellaris, after reading the game requirements here on Steam (i-5 3470k) I am having doubts on hyperthreading This causes me pain and suffering, so. The problem was improved somewhat in the current patch, and the new beta, whenever it launches, should help even more. There is the "ScanLine Sync" option to play with. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. Open task manager and change the CPU view to logical processors. Game is paused during demo, outliner sections are collapsed and outliner update rate is. Having lots of small sectors should help with the lag. The early game is fine. Beyond that a faster processor is really all you can do. ♥♥♥♥. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. Bigger than medium is for supercomputers. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. sm303030 Feb 23 @ 7:21am. It's pops, and then ship pathfinding. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). Limit the FPS to obtain the "no-tearing" effect without the lag. Turns out, it's because of more free jobs! 2. population before lagg starts. This was done with genetic ascension and adding Fertile onto my species that has Budding. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a second on fastest. , and factions the galaxy got the better performance gets. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. This it used to be the case. 9. Originally posted by Elitewrecker PT: 2500 is the default game end date. Being a beta there are some issues, but performance is WAY better than anything between 2. Very little slow down. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. You’ll see a huge improvement. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. Forget late-game tech, what Stellaris needs is late-game story pack content. It's that the entire economy is broken atm. Jul 21, 2022. I use mods, myself, but I understand that the game is not optimized for mods. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. Some of the causes of fleet selection lag, and how to deal with them. Essentially there is no meaningful year cap to Stellaris. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. Lag in 1550+ could be caused by other game bugs(e. I already had the standard Stellaris late-game lag, but under 2. I was getting really tired of in-game lag on my 6-year old computer. Late game lag. Very excited for the 2. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. also hive minds don't effect the piracy calculation since they don't generate any. Otherwise id say go for a first if their kind start and let the primitives get to space age, that significantly turns down the lag until later. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. 3. 2 - 2. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. My friend's 13900k isn't really any faster either. An alternative partial solution to late-game lag. It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. 5 seconds for the loop executions, then it'll run smooth for another . PDX, please, commit to some form of fix for late-game lag. Lategame lag unbearable. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. My 'good PC' can't handle the late game anymore. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. But its a pop thing even though lately its a lot better. Hopefully Paradox will require all mods to be distributed zipped at some point. The late game is by far the worst problem Stellaris currently has. It is called late game lag for a reason. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. 1 AngrySayian • 1 yr. . I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. For example, selecting a 6/7 battleship fleet deep in hostile territory, or simply owning one and opening. Small map size is better. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. The late game is by far the worst problem Stellaris currently has. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). One way of solution was playing conqueror, and use a mod, that disables core sector limit. 3. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. Go to properties, and I think there’s a tab somewhere for overlay. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. Stellaris is going to lag no matter what your hardware is. So after the Utopia/1. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). Tried both vanilla and modded versions - issue persists in both versions. Stellaris: Bug Reports.